JCPCF3/Jay, Collective Player CF3


Level KXP Wizard
123 456 789 AB
TH
102½- --- --- --+0
21031½ --- --- --+0
320421 --- --- --+0
440532 ½-- --- --+0
580643 1½- --- --+1
6160754 21- --- --+1
7320865 32½ --- --+1
8640976 43½ --- --+1
91280A87 541 ½-- --+1
101500A98 652 1-- --+2
112250AA9 763 2½- --+2
123000AAA 874 3½- --+2
133750AAA 985 4½- --+2
144500AAA A96 51½ --+2
155250AAA AA7 621 --+3
166000AAA AA8 732 --+3
176750AAA AA9 843 --+3
187500AAA AAA 954 ½-+3
198250AAA AAA A65 ½-+3
209000AAA AAA A76 1-+4
219750AAA AAA A87 1-+4
2210500AAA AAA A98 2-+4
2311250AAA AAA AA9 2-+4
2412000AAA AAA AAA 3-+4
2512750BBB BBB BBB 3-+5
2613500BBB BBB BBB 4-+5
2714250CCC CCC CCC 4½+5
2815000CCC CCC CCC 5½+5
2915750DDD DDD DDD 5½+5
3016500DDD DDD DDD 51+6
3117250DDD DDD DDD 61+6
3218000EEE EEE EEE 61+6
3318750EEE EEE EEE 71+6
3419500FFF FFF FFF 71+6
3520250FFF FFF FFF 81+7
3621000FFF FFF FFF 82+7
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+0+3+5+0+0+0 +0+4+0÷1
Requisites:Con 20, Int 30, Race Slots 1, Class Slots 2
Alignment:Any CN
HD/level:& 2e4 ( like 2d6 )
Weapon Prof.:2+level/3
To Hit Table:+level/5
Save Table:+level*2
Reference:SCC
Groups:Archetype, Mon, Wiz
Complexity:CF=3
“H̸̸̙̩͕̼̞͎̖͚̲̜͈͈̳͓̯̰̞́͘͢e̺͓͓̣͍͕̻̲͎͜ ̡̧̬̝̠̬̼̯͕̬͉̱̱w̧̨̲̦̼̠͟͡h̵̨̢̛̭̳̪͕̬͚̦͙͉͈̠̠̦̩̯͙̯̪ó̷̸̘̜̠͎̜̲̬͈͕̤͈̖͎̣̩͎̗͟ͅͅ ̵̷̛͎̤̬̹̰̦̖̫͍͎͚̲̼̖̤͕̭͙W̟̘͔̺͟͟à̶̧̨̞̹̟̣͇̙̮̼̪̠ͅi͝͏͚͚̠͕̝̟̩̮̥̲̠̠̬̳͙͢͠t̨̛̛͎͍̠̠̰̫͍͓͡ͅs̸̡̢̛̖̯͔̤̖̘̲̜̗̘͍̣̖̙̥͉ͅ ̧̛҉̜̰̩͔͇̲̮͖̬͜B̵̨̡̡͕̥͇͍͇͍̪͈̲̭̞̣͔͈͈͚͕̜͢è̷̷̮̜̭̰͓̙̩͔̲͜͞ḥ̶̳͚̣̙̳́i̶̴̧̻͚̯̣̥͍̳̪͖̙͇̩̥̲͕̙̗̤̦̕͞n̡̟͈̖͍͉̼͕̹̝̞̕ḓ̶̡͈̟̜͈̦͎́́ ̴̴̭̣̫̫͇̙͕̫̠̮̦̖̩̜̺̦͟͜͝T̴̷̛̘̭̬̼̠̘̦͍̙͠ḩ̟̲̥͓̠̝̲̱̭̖̣̻̳̯̠̙̟̞͢ͅḙ̸̸̮͇̩̥̰̱͉͕̞͖͍̭̭͖͟͠ ̛͖̗̲͇̮̗̙̹͖̳̞͎̻̬̬̝̮͎͘ͅW̶̡̳̱̣̜͎̫̕ͅa̸̢̳̜̼̲͙̜̦̥̠͍̰͇̝̮̳͘͞ļ̸̱̣̤̝̥͉̠̘͈͚̻̲̮͇͟͞ĺ̴̵̡̛̦͕̯̲̮̖͙͔͕̮̘ͅ.̴̘̗̼̟̕͟͝.”
Human with 2 for 1 trading.
Barbarian Con bonus. Int bonus to spells. Knows Arcane Wizard spells of CF=3 (For example Aspirant and Henchman are CF=4).
Free (0 action) Material Componenting for spells.
Gets (Normal) Wis bonus to this class's Caster Level (CL). This cannot be improved to Exceptional or Barbarian (or higher).
1V, 1/r, Eat a slain or helpless target: They are Erased from the chalkboard; you gain one of their abilities permanently.
Each Even Level¶: +1scrA action
Each Odd Level: +1 Int.
Level 1: Get a free Great Puppalupka familiar (lvl1:immune drugs, lvl9:ignore rabbit familiar immunity, lvl18:use PC codpiece as a weapon).
Level 1: +LVL/5 Summon slots.
Level 1: +LVL/5 Familiars.
Level 2: 1scrV: Put someone's brain or soul on your Plate (Psionic Blast save, but the effect is not psionic)
Level 3: +1RM action.
Level 4: Immune Twilighting for spells SL=SN+LVL/2.
Level 5: 1̷scrP,̡ sp͠e̸n̡d͏ ͞a͜ ̢so͞u͝l ̛ǫn̶ a Pla̸t͞e: Switch hp total’s with someone (no save, IR to resist).
Level 7: Gets LVL in F cost picks out of Custom 2.
Level 9: +9 HNCL for Deep Status Effect Mage.
Level 9,18,27,ect: Choose a spell. You are School Robed (-1SL) in that spell.
Level 27: Immune Concordant Twilighting.
Level 36¶¶: 69 ̡b͘XXX͡, ̶1́R̡RM,̸ ̵1̴ ̨Cod Pie̴c̛e'̀s ̶ξ̢ (ścript͟-X)͠, ͠36 ̴R̵ese̕a͠r̸ch͘ ̧P̡oints,͡ T̢e͜nt͠ącl̛e Ra̕pe ̵all̴ ̛yóur Fa̛mil̸iars a̧nd y҉o͝u̧ŕ S̶ųmm̀o̷ns, C̴apit̨al̛ ͡L L͏i͠q̶ui͢fy͜ ͏Capi̷ta͢l͏ P̵ ̢Plen̕ty ͏of̢ Sou̸l͞s͜ ͜o̶r̢ ̸P͝a̢c͢k͏a͘g͢es (o̕n͞ P͘lat̛e̛s) ̧w̡i̶t͘h͠i̴n ̢si̧ght: ͢Y͢o̵u ҉Cap̨i͏tal̕ G Gl̵im͠ps̨e the ţrue ͡nat҉ur̀e o͟f̨ ͝thè ̡Far ͢R̨e̛alm ̢án̕d̸ ̷Su̢m̸m҉òn a D͏L ͡6͜9̵ A͝v́atar ̡n̶a̢me̡d͢ ͝Z̧a̶l͡go ̡wh͞o you͘ comp͟r͠e͠h́end ͠an͝d͡ u͠nder̢s̵t͞an̶d ́t̨hat t̨r͢e҉ats͡ ̧y͞ou as ìt͢s ҉f͠a͏m̢il̀iar. Wh͠ìl͟e ̛y̢o̢u҉ ̛a͏r̀e at ͡it̨,̢ ̵y͜ou͜ ͝are Stepp͏i̶ng͏ o̸ut҉ of ͘T͜w͠ili̧ghting cǫnt̕i͞nưo͡us͢ly ͜p͡e̷r̷m͏a̷n͏e͢ntĺy.